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Plasma Engine
2.0
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Public Member Functions | |
virtual void | CreateRequiredStreams () override |
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virtual void | QueryOptionalStreams () |
void | Reset (plParticleSystemInstance *pOwner) |
plParticleSystemInstance * | GetOwnerSystem () |
const plParticleSystemInstance * | GetOwnerSystem () const |
plParticleEffectInstance * | GetOwnerEffect () const |
virtual void | RequestRequiredWorldModulesForCache (plParticleWorldModule *pParticleModule) |
Override this to cache world module pointers for later (through plParticleWorldModule::GetCachedWorldModule()). | |
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plProcessingStreamProcessor () | |
Base constructor. | |
virtual | ~plProcessingStreamProcessor () |
Base destructor. | |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
plTime | m_Duration |
plTime | m_StartDelay |
plUInt32 | m_uiSpawnCountMin |
plUInt32 | m_uiSpawnCountRange |
plTempHashedString | m_sSpawnCountScaleParameter |
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float | m_fPriority = 0.0f |
Used for sorting processors, to ensure a certain order. Lower priority == executed first. | |
Protected Member Functions | |
virtual void | OnFinalize () override |
Called after everything is set up. | |
virtual void | InitializeElements (plUInt64 uiStartIndex, plUInt64 uiNumElements) override |
This method needs to be implemented in order to initialize new elements to specific values. | |
virtual plParticleEmitterState | IsFinished () override |
Called before ComputeSpawnCount(). Should return true, if the emitter will never spawn any more particles. | |
virtual plUInt32 | ComputeSpawnCount (const plTime &tDiff) override |
Called once per update. Must return how many new particles are to be spawned. | |
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virtual bool | IsContinuous () const |
virtual void | Process (plUInt64 uiNumElements) final override |
The actual method which processes the data, will be called with the number of elements to process. | |
virtual void | ProcessEventQueue (plParticleEventQueue queue) |
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virtual void | OnReset () |
Called by Reset() | |
void | CreateStream (const char *szName, plProcessingStream::DataType Type, plProcessingStream **ppStream, bool bWillInitializeStream) |
virtual plResult | UpdateStreamBindings () final override |
Internal method which needs to be implemented, gets the concrete stream bindings. This is called every time the streams are resized. Implementations should check that their required streams exist and are of the correct data types. | |
plRandom & | GetRNG () const |
Protected Attributes | |
plUInt32 | m_uiSpawnCountLeft = 0 |
float | m_fSpawnPerSecond = 0 |
float | m_fSpawnAccu = 0 |
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plProcessingStreamGroup * | m_pStreamGroup = nullptr |
Back pointer to the stream group - will be set to the owner stream group when adding the stream processor to the group. Can be used to get stream pointers in UpdateStreamBindings();. | |
Additional Inherited Members | |
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static const plRTTI * | GetStaticRTTI () |
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overrideprotectedvirtual |
Called once per update. Must return how many new particles are to be spawned.
Implements plParticleEmitter.
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inlineoverridevirtual |
Implements plParticleModule.
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inlineoverrideprotectedvirtual |
This method needs to be implemented in order to initialize new elements to specific values.
Implements plProcessingStreamProcessor.
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overrideprotectedvirtual |
Called before ComputeSpawnCount(). Should return true, if the emitter will never spawn any more particles.
Implements plParticleEmitter.
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overrideprotectedvirtual |
Called after everything is set up.
Reimplemented from plParticleModule.