3#include <RecastPlugin/Components/NpcComponent.h>
4#include <RecastPlugin/RecastPluginDLL.h>
48 State m_State = State::Idle;
virtual void Deinitialize()
This method is called before the component is destroyed. A derived type can override this method to d...
Definition Component.cpp:133
virtual void OnSimulationStarted()
This method is called once for active components, at the start of the next world update,...
Definition Component.cpp:144
Simple component manager implementation that calls an update method on all components every frame.
Definition ComponentManager.h:142
Base class for all components that implement 'non player character' behavior. Ie, game logic for how ...
Definition NpcComponent.h:10
virtual void DeserializeComponent(plWorldReader &inout_stream) override
Override this to load the current state of the component from the given stream.
Definition NpcComponent.cpp:31
virtual void SerializeComponent(plWorldWriter &inout_stream) const override
Override this to save the current state of the component to the given stream.
Definition NpcComponent.cpp:25
Definition PhysicsWorldModule.h:109
Definition RecastWorldModule.h:16
Definition SoldierComponent.h:13
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
Definition AgentSteeringComponent.h:9
A handle to a component.
Definition Declarations.h:138