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Plasma Engine
2.0
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A box implementation of the plVolumeComponent. More...
#include <VolumeComponent.h>
Public Member Functions | |
virtual void | SerializeComponent (plWorldWriter &inout_stream) const override |
Override this to save the current state of the component to the given stream. | |
virtual void | DeserializeComponent (plWorldReader &inout_stream) override |
Override this to load the current state of the component from the given stream. | |
void | SetExtents (const plVec3 &vExtents) |
Sets the size of the box. | |
const plVec3 & | GetExtents () const |
void | SetFalloff (const plVec3 &vFalloff) |
Values above 1 make the box influence drop off more rapidly, below 1 more slowly. | |
const plVec3 & | GetFalloff () const |
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void | SetTemplateFile (const char *szFile) |
Sets the blackboard template file to use. | |
const char * | GetTemplateFile () const |
void | SetTemplate (const plBlackboardTemplateResourceHandle &hResource) |
Sets the blackboard template to use. | |
plBlackboardTemplateResourceHandle | GetTemplate () const |
void | SetSortOrder (float fOrder) |
In case two volumes overlap, the one with a higher sort order value has precedence. | |
float | GetSortOrder () const |
void | SetVolumeType (const char *szType) |
Sets the spatial category under which this volume can be detected. | |
const char * | GetVolumeType () const |
void | SetValue (const plHashedString &sName, const plVariant &value) |
Adds or replaces a value with a given name. | |
plVariant | GetValue (plTempHashedString sName) const |
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void | SetActiveFlag (bool bEnabled) |
Sets the active flag of the component, which affects its active state. | |
bool | GetActiveFlag () const |
Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'. | |
bool | IsActive () const |
Checks whether this component is in an active state. | |
bool | IsActiveAndInitialized () const |
Returns whether this component is active and initialized. | |
bool | IsActiveAndSimulating () const |
Whether the component is currently active and simulation has been started as well. | |
plComponentManagerBase * | GetOwningManager () |
Returns the corresponding manager for this component. | |
const plComponentManagerBase * | GetOwningManager () const |
Returns the corresponding manager for this component. | |
plGameObject * | GetOwner () |
Returns the owner game object if the component is attached to one or nullptr. | |
const plGameObject * | GetOwner () const |
Returns the owner game object if the component is attached to one or nullptr. | |
plWorld * | GetWorld () |
Returns the corresponding world for this component. | |
const plWorld * | GetWorld () const |
Returns the corresponding world for this component. | |
plComponentHandle | GetHandle () const |
Returns a handle to this component. | |
plUInt32 | GetUniqueID () const |
Returns the unique id for this component. | |
void | SetUniqueID (plUInt32 uiUniqueID) |
Sets the unique id for this component. | |
void | EnsureInitialized () |
Ensures that the component is initialized. Must only be called from another component's Initialize callback. | |
void | EnsureSimulationStarted () |
Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback. | |
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) |
Sends a message to this component. | |
PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) const |
void | PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const |
Queues the message for the given phase. The message is processed after the given delay in the corresponding phase. | |
virtual bool | HandlesMessage (const plMessage &msg) const |
Returns whether the given Message is handled by this component. | |
void | SetUserFlag (plUInt8 uiFlagIndex, bool bSet) |
Be careful to check which flags may already be in use by base classes. | |
bool | GetUserFlag (plUInt8 uiFlagIndex) const |
Retrieves a custom flag. Index must be between 0 and 7. | |
void | SetCreatedByPrefab () |
Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details. | |
bool | WasCreatedByPrefab () const |
Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component. | |
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virtual const plRTTI * | GetDynamicRTTI () const |
bool | IsInstanceOf (const plRTTI *pType) const |
Returns whether the type of this instance is of the given type or derived from it. | |
template<typename T > | |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
Returns whether the type of this instance is of the given type or derived from it. | |
Protected Member Functions | |
void | OnUpdateLocalBounds (plMsgUpdateLocalBounds &ref_msg) const |
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virtual void | OnActivated () override |
This method is called when the component gets activated. | |
virtual void | OnDeactivated () override |
This method is called when the component gets deactivated. | |
const plRangeView< const plString &, plUInt32 > | Reflection_GetKeys () const |
bool | Reflection_GetValue (const char *szName, plVariant &value) const |
void | Reflection_InsertValue (const char *szName, const plVariant &value) |
void | Reflection_RemoveValue (const char *szName) |
void | InitializeFromTemplate () |
void | ReloadTemplate () |
void | RemoveReloadFunction () |
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plComponent () | |
Keep the constructor private or protected in derived classes, so it cannot be called manually. | |
bool | IsDynamic () const |
Returns whether this component is dynamic and thus can only be attached to dynamic game objects. | |
virtual plWorldModuleTypeId | GetTypeId () const =0 |
virtual plComponentMode::Enum | GetMode () const =0 |
virtual void | Initialize () |
Can be overridden for basic initialization that depends on a valid hierarchy and position. | |
virtual void | Deinitialize () |
This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work. | |
virtual void | OnSimulationStarted () |
This method is called once for active components, at the start of the next world update, but only when the world is simulated. | |
void | EnableUnhandledMessageHandler (bool enable) |
By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message. | |
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const |
When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler. | |
bool | IsInitialized () const |
bool | IsInitializing () const |
bool | IsSimulationStarted () const |
Protected Attributes | |
plVec3 | m_vExtents = plVec3(10.0f) |
plVec3 | m_vFalloff = plVec3(0.5f) |
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plBlackboardTemplateResourceHandle | m_hTemplateResource |
plHashTable< plHashedString, plVariant > | m_Values |
plSmallArray< plHashedString, 1 > | m_OverwrittenValues |
float | m_fSortOrder = 0.0f |
plSpatialData::Category | m_SpatialCategory = plInvalidSpatialDataCategory |
bool | m_bReloadFunctionAdded = false |
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const plRTTI * | m_pMessageDispatchType = nullptr |
Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary. | |
Additional Inherited Members | |
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static const plRTTI * | GetStaticRTTI () |
A box implementation of the plVolumeComponent.
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overridevirtual |
Override this to load the current state of the component from the given stream.
The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.
Reimplemented from plVolumeComponent.
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overridevirtual |
Override this to save the current state of the component to the given stream.
Reimplemented from plVolumeComponent.
void plVolumeBoxComponent::SetFalloff | ( | const plVec3 & | vFalloff | ) |
Values above 1 make the box influence drop off more rapidly, below 1 more slowly.
Falloff is per cardinal axis.