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virtual void | OnActivated () override |
| This method is called when the component gets activated.
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virtual void | OnDeactivated () override |
| This method is called when the component gets deactivated.
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void | SetResourceFile (const char *szFile) |
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const char * | GetResourceFile () const |
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void | SetResource (const plProcGenGraphResourceHandle &hResource) |
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const plProcGenGraphResourceHandle & | GetResource () const |
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const plProcVertexColorOutputDesc & | GetOutputDesc (plUInt32 uiIndex) const |
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void | SetOutputDesc (plUInt32 uiIndex, const plProcVertexColorOutputDesc &outputDesc) |
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virtual void | SerializeComponent (plWorldWriter &inout_stream) const override |
| Override this to save the current state of the component to the given stream.
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virtual void | DeserializeComponent (plWorldReader &inout_stream) override |
| Override this to load the current state of the component from the given stream.
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void | OnTransformChanged (plMsgTransformChanged &ref_msg) |
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void | OnMsgExtractGeometry (plMsgExtractGeometry &ref_msg) const |
| Extracts the render geometry for export etc.
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virtual plResult | GetLocalBounds (plBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, plMsgUpdateLocalBounds &ref_msg) override |
| Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisible will be integrated into the plMsgUpdateLocalBounds result, otherwise the out values are simply ignored.
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void | SetMesh (const plMeshResourceHandle &hMesh) |
| Changes which mesh to render.
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PL_ALWAYS_INLINE const plMeshResourceHandle & | GetMesh () const |
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void | SetMaterial (plUInt32 uiIndex, const plMaterialResourceHandle &hMaterial) |
| Sets the material that should be used for the sub-mesh with the given index.
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plMaterialResourceHandle | GetMaterial (plUInt32 uiIndex) const |
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void | SetMeshFile (const char *szFile) |
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const char * | GetMeshFile () const |
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void | SetColor (const plColor &color) |
| An additional tint color passed to the renderer to modify the mesh.
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const plColor & | GetColor () const |
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void | SetSortingDepthOffset (float fOffset) |
| The sorting depth offset allows to tweak the order in which this mesh is rendered relative to other meshes.
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float | GetSortingDepthOffset () const |
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void | OnMsgSetMeshMaterial (plMsgSetMeshMaterial &ref_msg) |
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void | OnMsgSetColor (plMsgSetColor &ref_msg) |
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void | TriggerLocalBoundsUpdate () |
| Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
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PL_ALWAYS_INLINE plUInt32 | GetUniqueIdForRendering (plUInt32 uiInnerIndex=0, plUInt32 uiInnerIndexShift=24) const |
| Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
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void | SetActiveFlag (bool bEnabled) |
| Sets the active flag of the component, which affects its active state.
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bool | GetActiveFlag () const |
| Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
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bool | IsActive () const |
| Checks whether this component is in an active state.
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bool | IsActiveAndInitialized () const |
| Returns whether this component is active and initialized.
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bool | IsActiveAndSimulating () const |
| Whether the component is currently active and simulation has been started as well.
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plComponentManagerBase * | GetOwningManager () |
| Returns the corresponding manager for this component.
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const plComponentManagerBase * | GetOwningManager () const |
| Returns the corresponding manager for this component.
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plGameObject * | GetOwner () |
| Returns the owner game object if the component is attached to one or nullptr.
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const plGameObject * | GetOwner () const |
| Returns the owner game object if the component is attached to one or nullptr.
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plWorld * | GetWorld () |
| Returns the corresponding world for this component.
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const plWorld * | GetWorld () const |
| Returns the corresponding world for this component.
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plComponentHandle | GetHandle () const |
| Returns a handle to this component.
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plUInt32 | GetUniqueID () const |
| Returns the unique id for this component.
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void | SetUniqueID (plUInt32 uiUniqueID) |
| Sets the unique id for this component.
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void | EnsureInitialized () |
| Ensures that the component is initialized. Must only be called from another component's Initialize callback.
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void | EnsureSimulationStarted () |
| Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
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PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) |
| Sends a message to this component.
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PL_ALWAYS_INLINE bool | SendMessage (plMessage &ref_msg) const |
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void | PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const |
| Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
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virtual bool | HandlesMessage (const plMessage &msg) const |
| Returns whether the given Message is handled by this component.
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void | SetUserFlag (plUInt8 uiFlagIndex, bool bSet) |
| Be careful to check which flags may already be in use by base classes.
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bool | GetUserFlag (plUInt8 uiFlagIndex) const |
| Retrieves a custom flag. Index must be between 0 and 7.
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void | SetCreatedByPrefab () |
| Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
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bool | WasCreatedByPrefab () const |
| Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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virtual plMeshRenderData * | CreateRenderData () const override |
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plUInt32 | Materials_GetCount () const |
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const char * | Materials_GetValue (plUInt32 uiIndex) const |
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void | Materials_SetValue (plUInt32 uiIndex, const char *value) |
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void | Materials_Insert (plUInt32 uiIndex, const char *value) |
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void | Materials_Remove (plUInt32 uiIndex) |
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void | OnMsgExtractRenderData (plMsgExtractRenderData &msg) const |
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virtual void | Deinitialize () override |
| This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
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void | OnUpdateLocalBounds (plMsgUpdateLocalBounds &msg) |
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void | InvalidateCachedRenderData () |
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| plComponent () |
| Keep the constructor private or protected in derived classes, so it cannot be called manually.
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bool | IsDynamic () const |
| Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
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virtual plWorldModuleTypeId | GetTypeId () const =0 |
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virtual plComponentMode::Enum | GetMode () const =0 |
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virtual void | Initialize () |
| Can be overridden for basic initialization that depends on a valid hierarchy and position.
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virtual void | OnSimulationStarted () |
| This method is called once for active components, at the start of the next world update, but only when the world is simulated.
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void | EnableUnhandledMessageHandler (bool enable) |
| By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
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virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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virtual bool | OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const |
| When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
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bool | IsInitialized () const |
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bool | IsInitializing () const |
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bool | IsSimulationStarted () const |
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