Plasma Engine  2.0
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plCustomMeshComponent Class Reference

This component is used to render custom geometry. More...

#include <CustomMeshComponent.h>

Inheritance diagram for plCustomMeshComponent:

Public Member Functions

virtual void SerializeComponent (plWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (plWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream.
 
virtual plResult GetLocalBounds (plBoundingBoxSphere &ref_bounds, bool &ref_bAlwaysVisible, plMsgUpdateLocalBounds &ref_msg) override
 Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisible will be integrated into the plMsgUpdateLocalBounds result, otherwise the out values are simply ignored.
 
plDynamicMeshBufferResourceHandle CreateMeshResource (plGALPrimitiveTopology::Enum topology, plUInt32 uiMaxVertices, plUInt32 uiMaxPrimitives, plGALIndexType::Enum indexType)
 Creates a new dynamic mesh buffer.
 
plDynamicMeshBufferResourceHandle GetMeshResource () const
 Returns the currently set mesh resource.
 
void SetMeshResource (const plDynamicMeshBufferResourceHandle &hMesh)
 Sets which mesh buffer to use.
 
void SetUsePrimitiveRange (plUInt32 uiFirstPrimitive=0, plUInt32 uiNumPrimitives=plMath::MaxValue< plUInt32 >())
 Configures the component to render only a subset of the primitives in the mesh buffer.
 
void SetBounds (const plBoundingBoxSphere &bounds)
 Sets the bounds that are used for culling.
 
void SetMaterial (const plMaterialResourceHandle &hMaterial)
 Sets the material for rendering.
 
plMaterialResourceHandle GetMaterial () const
 Returns the material that is used for rendering.
 
void SetMaterialFile (const char *szMaterial)
 
const char * GetMaterialFile () const
 
void SetColor (const plColor &color)
 Sets the mesh instance color.
 
const plColorGetColor () const
 Returns the mesh instance color.
 
void OnMsgSetMeshMaterial (plMsgSetMeshMaterial &ref_msg)
 
void OnMsgSetColor (plMsgSetColor &ref_msg)
 
- Public Member Functions inherited from plRenderComponent
void TriggerLocalBoundsUpdate ()
 Call this when some value was modified that affects the size of the local bounding box and it should be recomputed.
 
PL_ALWAYS_INLINE plUInt32 GetUniqueIdForRendering (plUInt32 uiInnerIndex=0, plUInt32 uiInnerIndexShift=24) const
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Public Member Functions inherited from plComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state.
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
 
bool IsActive () const
 Checks whether this component is in an active state.
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized.
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well.
 
plComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const plComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
plGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const plGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
plWorldGetWorld ()
 Returns the corresponding world for this component.
 
const plWorldGetWorld () const
 Returns the corresponding world for this component.
 
plComponentHandle GetHandle () const
 Returns a handle to this component.
 
plUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (plUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg)
 Sends a message to this component.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg) const
 
void PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const plMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (plUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (plUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from plReflectedClass
virtual const plRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const plRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
PL_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void OnMsgExtractRenderData (plMsgExtractRenderData &msg) const
 
virtual void OnActivated () override
 This method is called when the component gets activated.
 
- Protected Member Functions inherited from plRenderComponent
virtual void Deinitialize () override
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated.
 
void OnUpdateLocalBounds (plMsgUpdateLocalBounds &msg)
 
void InvalidateCachedRenderData ()
 
- Protected Member Functions inherited from plComponent
 plComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual plWorldModuleTypeId GetTypeId () const =0
 
virtual plComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position.
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated.
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

plMaterialResourceHandle m_hMaterial
 
plColor m_Color = plColor::White
 
plUInt32 m_uiFirstPrimitive = 0
 
plUInt32 m_uiNumPrimitives = 0xFFFFFFFF
 
plBoundingBoxSphere m_Bounds
 
plDynamicMeshBufferResourceHandle m_hDynamicMesh
 
- Protected Attributes inherited from plComponent
const plRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from plRenderComponent
static plUInt32 GetUniqueIdForRendering (const plComponent &component, plUInt32 uiInnerIndex=0, plUInt32 uiInnerIndexShift=24)
 Computes a unique ID for the given component, that is usually given to the renderer to distinguish objects.
 
- Static Public Member Functions inherited from plNoBase
static const plRTTIGetStaticRTTI ()
 

Detailed Description

This component is used to render custom geometry.

Sometimes game code needs to build geometry on the fly to visualize dynamic things. The plDynamicMeshBufferResource is an easy to use resource to build geometry and change it frequently. This component takes such a resource and takes care of rendering it. The same resource can be set on multiple components to instantiate it in different locations.

Member Function Documentation

◆ CreateMeshResource()

plDynamicMeshBufferResourceHandle plCustomMeshComponent::CreateMeshResource ( plGALPrimitiveTopology::Enum topology,
plUInt32 uiMaxVertices,
plUInt32 uiMaxPrimitives,
plGALIndexType::Enum indexType )

Creates a new dynamic mesh buffer.

The new buffer can hold the given number of vertices and indices (either 16 bit or 32 bit).

◆ DeserializeComponent()

void plCustomMeshComponent::DeserializeComponent ( plWorldReader & inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from plComponent.

◆ GetLocalBounds()

plResult plCustomMeshComponent::GetLocalBounds ( plBoundingBoxSphere & ref_bounds,
bool & ref_bAlwaysVisible,
plMsgUpdateLocalBounds & ref_msg )
overridevirtual

Called by plRenderComponent::OnUpdateLocalBounds(). If PL_SUCCESS is returned, bounds and bAlwaysVisible will be integrated into the plMsgUpdateLocalBounds result, otherwise the out values are simply ignored.

Implements plRenderComponent.

◆ OnActivated()

void plCustomMeshComponent::OnActivated ( )
overrideprotectedvirtual

This method is called when the component gets activated.

By default a component is active, but it can be created in an inactive state. In such a case OnActivated() is only called once a component is activated. If a component gets switched between active and inactive at runtime, OnActivated() and OnDeactivated() are called accordingly. In contrast Initialize() and Deinitialize() are only ever called once.

See also
OnActivated(), OnDeactivated(), Initialize(), Deinitialize(), OnSimulationStarted()

Reimplemented from plRenderComponent.

◆ SerializeComponent()

void plCustomMeshComponent::SerializeComponent ( plWorldWriter & inout_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from plComponent.

◆ SetBounds()

void plCustomMeshComponent::SetBounds ( const plBoundingBoxSphere & bounds)

Sets the bounds that are used for culling.

Note: It is very important that this is called whenever the mesh buffer is modified and the size of the mesh has changed, otherwise the object might not appear or be culled incorrectly.

◆ SetMeshResource()

void plCustomMeshComponent::SetMeshResource ( const plDynamicMeshBufferResourceHandle & hMesh)

Sets which mesh buffer to use.

This can be used to have multiple plCustomMeshComponent's reference the same mesh buffer, such that the object gets instanced in different locations.


The documentation for this class was generated from the following files: