Plasma Engine  2.0
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plVolumeSphereComponent Class Reference

A sphere implementation of the plVolumeComponent. More...

#include <VolumeComponent.h>

Inheritance diagram for plVolumeSphereComponent:

Public Member Functions

virtual void SerializeComponent (plWorldWriter &inout_stream) const override
 Override this to save the current state of the component to the given stream.
 
virtual void DeserializeComponent (plWorldReader &inout_stream) override
 Override this to load the current state of the component from the given stream.
 
void SetRadius (float fRadius)
 
float GetRadius () const
 
void SetFalloff (float fFalloff)
 Values above 1 make the sphere influence drop off more rapidly, below 1 more slowly.
 
float GetFalloff () const
 
- Public Member Functions inherited from plVolumeComponent
void SetTemplateFile (const char *szFile)
 Sets the blackboard template file to use.
 
const char * GetTemplateFile () const
 
void SetTemplate (const plBlackboardTemplateResourceHandle &hResource)
 Sets the blackboard template to use.
 
plBlackboardTemplateResourceHandle GetTemplate () const
 
void SetSortOrder (float fOrder)
 In case two volumes overlap, the one with a higher sort order value has precedence.
 
float GetSortOrder () const
 
void SetVolumeType (const char *szType)
 Sets the spatial category under which this volume can be detected.
 
const char * GetVolumeType () const
 
void SetValue (const plHashedString &sName, const plVariant &value)
 Adds or replaces a value with a given name.
 
plVariant GetValue (plTempHashedString sName) const
 
- Public Member Functions inherited from plComponent
void SetActiveFlag (bool bEnabled)
 Sets the active flag of the component, which affects its active state.
 
bool GetActiveFlag () const
 Checks whether the 'active flag' is set on this component. Note that this does not mean that the component is also 'active'.
 
bool IsActive () const
 Checks whether this component is in an active state.
 
bool IsActiveAndInitialized () const
 Returns whether this component is active and initialized.
 
bool IsActiveAndSimulating () const
 Whether the component is currently active and simulation has been started as well.
 
plComponentManagerBaseGetOwningManager ()
 Returns the corresponding manager for this component.
 
const plComponentManagerBaseGetOwningManager () const
 Returns the corresponding manager for this component.
 
plGameObjectGetOwner ()
 Returns the owner game object if the component is attached to one or nullptr.
 
const plGameObjectGetOwner () const
 Returns the owner game object if the component is attached to one or nullptr.
 
plWorldGetWorld ()
 Returns the corresponding world for this component.
 
const plWorldGetWorld () const
 Returns the corresponding world for this component.
 
plComponentHandle GetHandle () const
 Returns a handle to this component.
 
plUInt32 GetUniqueID () const
 Returns the unique id for this component.
 
void SetUniqueID (plUInt32 uiUniqueID)
 Sets the unique id for this component.
 
void EnsureInitialized ()
 Ensures that the component is initialized. Must only be called from another component's Initialize callback.
 
void EnsureSimulationStarted ()
 Ensures that the OnSimulationStarted method has been called. Must only be called from another component's OnSimulationStarted callback.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg)
 Sends a message to this component.
 
PL_ALWAYS_INLINE bool SendMessage (plMessage &ref_msg) const
 
void PostMessage (const plMessage &msg, plTime delay=plTime::MakeZero(), plObjectMsgQueueType::Enum queueType=plObjectMsgQueueType::NextFrame) const
 Queues the message for the given phase. The message is processed after the given delay in the corresponding phase.
 
virtual bool HandlesMessage (const plMessage &msg) const
 Returns whether the given Message is handled by this component.
 
void SetUserFlag (plUInt8 uiFlagIndex, bool bSet)
 Be careful to check which flags may already be in use by base classes.
 
bool GetUserFlag (plUInt8 uiFlagIndex) const
 Retrieves a custom flag. Index must be between 0 and 7.
 
void SetCreatedByPrefab ()
 Adds plObjectFlags::CreatedByPrefab to the component. See the flag for details.
 
bool WasCreatedByPrefab () const
 Checks whether the plObjectFlags::CreatedByPrefab flag is set on this component.
 
- Public Member Functions inherited from plReflectedClass
virtual const plRTTIGetDynamicRTTI () const
 
bool IsInstanceOf (const plRTTI *pType) const
 Returns whether the type of this instance is of the given type or derived from it.
 
template<typename T >
PL_ALWAYS_INLINE bool IsInstanceOf () const
 Returns whether the type of this instance is of the given type or derived from it.
 

Protected Member Functions

void OnUpdateLocalBounds (plMsgUpdateLocalBounds &ref_msg) const
 
- Protected Member Functions inherited from plVolumeComponent
virtual void OnActivated () override
 This method is called when the component gets activated.
 
virtual void OnDeactivated () override
 This method is called when the component gets deactivated.
 
const plRangeView< const plString &, plUInt32 > Reflection_GetKeys () const
 
bool Reflection_GetValue (const char *szName, plVariant &value) const
 
void Reflection_InsertValue (const char *szName, const plVariant &value)
 
void Reflection_RemoveValue (const char *szName)
 
void InitializeFromTemplate ()
 
void ReloadTemplate ()
 
void RemoveReloadFunction ()
 
- Protected Member Functions inherited from plComponent
 plComponent ()
 Keep the constructor private or protected in derived classes, so it cannot be called manually.
 
bool IsDynamic () const
 Returns whether this component is dynamic and thus can only be attached to dynamic game objects.
 
virtual plWorldModuleTypeId GetTypeId () const =0
 
virtual plComponentMode::Enum GetMode () const =0
 
virtual void Initialize ()
 Can be overridden for basic initialization that depends on a valid hierarchy and position.
 
virtual void Deinitialize ()
 This method is called before the component is destroyed. A derived type can override this method to do common de-initialization work.
 
virtual void OnSimulationStarted ()
 This method is called once for active components, at the start of the next world update, but only when the world is simulated.
 
void EnableUnhandledMessageHandler (bool enable)
 By default disabled. Enable to have OnUnhandledMessage() called for every unhandled message.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg)
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
virtual bool OnUnhandledMessage (plMessage &msg, bool bWasPostedMsg) const
 When EnableUnhandledMessageHandler() was activated, this is called for all messages for which there is no dedicated message handler.
 
bool IsInitialized () const
 
bool IsInitializing () const
 
bool IsSimulationStarted () const
 

Protected Attributes

float m_fRadius = 5.0f
 
float m_fFalloff = 0.5f
 
- Protected Attributes inherited from plVolumeComponent
plBlackboardTemplateResourceHandle m_hTemplateResource
 
plHashTable< plHashedString, plVariantm_Values
 
plSmallArray< plHashedString, 1 > m_OverwrittenValues
 
float m_fSortOrder = 0.0f
 
plSpatialData::Category m_SpatialCategory = plInvalidSpatialDataCategory
 
bool m_bReloadFunctionAdded = false
 
- Protected Attributes inherited from plComponent
const plRTTIm_pMessageDispatchType = nullptr
 Messages will be dispatched to this type. Default is what GetDynamicRTTI() returns, can be redirected if necessary.
 

Additional Inherited Members

- Static Public Member Functions inherited from plNoBase
static const plRTTIGetStaticRTTI ()
 

Detailed Description

A sphere implementation of the plVolumeComponent.

Member Function Documentation

◆ DeserializeComponent()

void plVolumeSphereComponent::DeserializeComponent ( plWorldReader & inout_stream)
overridevirtual

Override this to load the current state of the component from the given stream.

The active state will be automatically serialized. The 'initialized' state is not serialized, all components will be initialized after creation, even if they were already in an initialized state when they were serialized.

Reimplemented from plVolumeComponent.

◆ SerializeComponent()

void plVolumeSphereComponent::SerializeComponent ( plWorldWriter & inout_stream) const
overridevirtual

Override this to save the current state of the component to the given stream.

Reimplemented from plVolumeComponent.


The documentation for this class was generated from the following files: