◆ FlagNeededSensors()
void plAiPerceptionGenCheckpoint::FlagNeededSensors |
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plAiSensorManager & | ref_SensorManager | ) |
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overridevirtual |
◆ GetPerceptions()
◆ GetPerceptionType()
virtual plStringView plAiPerceptionGenCheckpoint::GetPerceptionType |
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inlineoverridevirtual |
◆ HasPerceptions()
bool plAiPerceptionGenCheckpoint::HasPerceptions |
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const |
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overridevirtual |
◆ UpdatePerceptions()
The documentation for this class was generated from the following files:
- Code/EnginePlugins/AiPlugin/UtilityAI/Impl/GameAiPerceptionGenerators.h
- Code/EnginePlugins/AiPlugin/UtilityAI/Impl/GameAiPerceptionGenerators.cpp