3#include <Foundation/Serialization/RttiConverter.h>
4#include <RendererCore/RendererCoreDLL.h>
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Definition RenderPipeline.h:20
Definition RenderPipelinePass.h:26
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Definition Allocator_inl.h:18
Definition RenderPipelineResource.h:12
Definition RenderPipelineResourceLoader.h:13
Definition RenderPipelineResourceLoader.h:25
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54