Plasma Engine  2.0
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BlurPass.h
1#pragma once
2
3#include <RendererCore/Declarations.h>
4#include <RendererCore/Pipeline/RenderPipelinePass.h>
5#include <RendererCore/Shader/ConstantBufferStorage.h>
6#include <RendererCore/Shader/ShaderResource.h>
7
9class PL_RENDERERCORE_DLL plBlurPass : public plRenderPipelinePass
10{
11 PL_ADD_DYNAMIC_REFLECTION(plBlurPass, plRenderPipelinePass);
12
13public:
14 plBlurPass();
16
18
19 virtual void Execute(const plRenderViewContext& renderViewContext, const plArrayPtr<plRenderPipelinePassConnection* const> inputs, const plArrayPtr<plRenderPipelinePassConnection* const> outputs) override;
20 virtual plResult Serialize(plStreamWriter& inout_stream) const override;
21 virtual plResult Deserialize(plStreamReader& inout_stream) override;
22
23 void SetRadius(plInt32 iRadius);
24 plInt32 GetRadius() const;
25
26protected:
29
30 plInt32 m_iRadius = 15;
32 plShaderResourceHandle m_hShader;
33};
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
Blurs input and writes it to an output buffer of the same format.
Definition BlurPass.h:10
Definition ConstantBufferStorage.h:54
Definition RenderPipelinePass.h:26
virtual void Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs)=0
Render into outputs. Both inputs and outputs are passed in with actual texture handles....
virtual bool GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs)=0
For a given input pin configuration, provide the output configuration of this node....
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Encapsulates a view on the given world through the given camera and rendered with the specified Rende...
Definition View.h:21
Definition RenderPipelineNode.h:44
Definition RenderPipelineNode.h:51
Definition Declarations.h:51
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54