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Plasma Engine
2.0
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This is the complete list of members for plSSRPass, including all inherited members.
| Deserialize(plStreamReader &inout_stream) override (defined in plSSRPass) | plSSRPass | virtual |
| Execute(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override | plSSRPass | virtual |
| ExecuteInactive(const plRenderViewContext &renderViewContext, const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) override (defined in plSSRPass) | plSSRPass | virtual |
| GetDynamicRTTI() const (defined in plReflectedClass) | plReflectedClass | inlinevirtual |
| GetInputPins() const (defined in plRenderPipelineNode) | plRenderPipelineNode | inline |
| GetName() const | plRenderPipelinePass | |
| GetOutputPins() const (defined in plRenderPipelineNode) | plRenderPipelineNode | inline |
| GetPinByName(const char *szName) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
| GetPinByName(plHashedString sName) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
| GetPinName(const plRenderPipelineNodePin *pPin) const (defined in plRenderPipelineNode) | plRenderPipelineNode | |
| GetPipeline() (defined in plRenderPipelinePass) | plRenderPipelinePass | inline |
| GetPipeline() const (defined in plRenderPipelinePass) | plRenderPipelinePass | inline |
| GetRenderTargetDescriptions(const plView &view, const plArrayPtr< plGALTextureCreationDescription *const > inputs, plArrayPtr< plGALTextureCreationDescription > outputs) override | plSSRPass | virtual |
| GetStaticRTTI() (defined in plNoBase) | plNoBase | inlinestatic |
| InitializePins() (defined in plRenderPipelineNode) | plRenderPipelineNode | |
| InitRenderPipelinePass(const plArrayPtr< plRenderPipelinePassConnection *const > inputs, const plArrayPtr< plRenderPipelinePassConnection *const > outputs) | plRenderPipelinePass | virtual |
| IsInstanceOf(const plRTTI *pType) const | plReflectedClass | |
| IsInstanceOf() const | plReflectedClass | inline |
| IsStereoAware() const | plRenderPipelinePass | inline |
| m_DownsampleAtomicCounter (defined in plSSRPass) | plSSRPass | protected |
| m_fBlurStrength (defined in plSSRPass) | plSSRPass | protected |
| m_fRoughnessCutoff (defined in plSSRPass) | plSSRPass | protected |
| m_hBlueNoiseTexture (defined in plSSRPass) | plSSRPass | protected |
| m_hBlurConstantBuffer (defined in plSSRPass) | plSSRPass | protected |
| m_hDownsampleAtomicCounterBuffer (defined in plSSRPass) | plSSRPass | protected |
| m_hDownscaleShader (defined in plSSRPass) | plSSRPass | protected |
| m_hShaderDepthHierarchy (defined in plSSRPass) | plSSRPass | protected |
| m_hSPDConstantBuffer (defined in plSSRPass) | plSSRPass | protected |
| m_hSSRAntiflicker (defined in plSSRPass) | plSSRPass | protected |
| m_hSSRBlur (defined in plSSRPass) | plSSRPass | protected |
| m_hSSRConstantBuffer (defined in plSSRPass) | plSSRPass | protected |
| m_hSSRShader (defined in plSSRPass) | plSSRPass | protected |
| m_PinInputDepth (defined in plSSRPass) | plSSRPass | protected |
| m_PinInputMaterial (defined in plSSRPass) | plSSRPass | protected |
| m_PinInputVelocity (defined in plSSRPass) | plSSRPass | protected |
| m_PinSceneColor (defined in plSSRPass) | plSSRPass | protected |
| m_PinSSROutput (defined in plSSRPass) | plSSRPass | protected |
| m_PinTextureRoughness (defined in plSSRPass) | plSSRPass | protected |
| m_PinTextureSSR (defined in plSSRPass) | plSSRPass | protected |
| m_PinTextureSSR2 (defined in plSSRPass) | plSSRPass | protected |
| m_PinTextureSSRBlur (defined in plSSRPass) | plSSRPass | protected |
| plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | |
| plRenderPipelinePass(const char *szName, bool bIsStereoAware=false) (defined in plRenderPipelinePass) | plRenderPipelinePass | |
| plSSRPass() (defined in plSSRPass) | plSSRPass | |
| QueryTextureProvider(const plRenderPipelineNodePin *pPin, const plGALTextureCreationDescription &desc) | plRenderPipelinePass | inlinevirtual |
| ReadBackProperties(plView *pView) | plRenderPipelinePass | virtual |
| RenderDataWithCategory(const plRenderViewContext &renderViewContext, plRenderData::Category category, plRenderDataBatch::Filter filter=plRenderDataBatch::Filter()) (defined in plRenderPipelinePass) | plRenderPipelinePass | |
| Serialize(plStreamWriter &inout_stream) const override (defined in plSSRPass) | plSSRPass | virtual |
| SetName(const char *szName) | plRenderPipelinePass | |
| UpdateBlurConstantBuffer() const (defined in plSSRPass) | plSSRPass | protected |
| UpdateSSRConstantBuffer() const (defined in plSSRPass) | plSSRPass | protected |
| ~plReflectedClass()=default (defined in plReflectedClass) | plReflectedClass | virtual |
| ~plRenderPipelineNode()=default (defined in plRenderPipelineNode) | plRenderPipelineNode | virtual |
| ~plRenderPipelinePass() (defined in plRenderPipelinePass) | plRenderPipelinePass | |
| ~plSSRPass() override (defined in plSSRPass) | plSSRPass |