Plasma Engine  2.0
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plRenderToTexture2DResourceDescriptor Struct Reference

Public Attributes

plUInt32 m_uiWidth = 0
 
plUInt32 m_uiHeight = 0
 
plEnum< plGALMSAASampleCountm_SampleCount
 
plEnum< plGALResourceFormatm_Format
 
plGALSamplerStateCreationDescription m_SamplerDesc
 
plArrayPtr< plGALSystemMemoryDescriptionm_InitialContent
 

The documentation for this struct was generated from the following file: