3#include <AiPlugin/AiPluginDLL.h>
4#include <AiPlugin/Navigation/Navigation.h>
5#include <Core/World/Component.h>
6#include <Core/World/World.h>
35 void SetPathEndReference(
const char* szReference);
39 bool m_bVisualizePathCorridor =
true;
42 bool m_bVisualizePathLine =
true;
45 bool m_bVisualizePathState =
true;
60 const char* DummyGetter()
const {
return nullptr; }
Used to test path-finding through a navmesh.
Definition NavMeshPathTestComponent.h:18
plHashedString m_sNavmeshConfig
Name of the plAiNavmeshConfig to use. See plAiNavigationConfig.
Definition NavMeshPathTestComponent.h:48
plHashedString m_sPathSearchConfig
Name of the plAiPathSearchConfig to use. See plAiNavigationConfig.
Definition NavMeshPathTestComponent.h:51
Computes a path through a navigation mesh.
Definition Navigation.h:41
Base class of all component types.
Definition Component.h:25
virtual void SerializeComponent(plWorldWriter &inout_stream) const
Override this to save the current state of the component to the given stream.
Definition Component.cpp:54
virtual void DeserializeComponent(plWorldReader &inout_stream)
Override this to load the current state of the component from the given stream.
Definition Component.cpp:58
Simple component manager implementation that calls an update method on all components every frame.
Definition ComponentManager.h:142
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
A handle to a game object.
Definition Declarations.h:76