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Plasma Engine
2.0
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The animated mesh component listens to this message and 'answers' by filling out the skeleton resource handle. More...
#include <Declarations.h>

Public Member Functions | |
| PL_DECLARE_MESSAGE_TYPE (plMsgQueryAnimationSkeleton, plMessage) | |
Public Member Functions inherited from plReflectedClass | |
| virtual const plRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
| plSkeletonResourceHandle | m_hSkeleton |
Additional Inherited Members | |
Static Public Member Functions inherited from plNoBase | |
| static const plRTTI * | GetStaticRTTI () |
The animated mesh component listens to this message and 'answers' by filling out the skeleton resource handle.
This can be used by components that require a skeleton, to ask the nearby components to provide it to them.