A single entry in the audio animation component.
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#include <AudioAnimationComponent.h>
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void | SetJointName (const char *szName) |
| Gets the name of the skeleton joint from which collect transformation data when activating the audio trigger.
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const char * | GetJointName () const |
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virtual const plRTTI * | GetDynamicRTTI () const |
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bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it.
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template<typename T > |
PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it.
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plString | m_sEventName |
| The animation event to listen.
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plString | m_sTriggerName |
| The audio trigger to activate when the animation event is triggered.
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class | plAudioAnimationComponent |
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static const plRTTI * | GetStaticRTTI () |
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A single entry in the audio animation component.
◆ GetJointName()
const char * plAudioAnimationEntry::GetJointName |
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const |
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nodiscard |
- Returns
- The name of the skeleton joint from which collect transformation data.
◆ SetJointName()
void plAudioAnimationEntry::SetJointName |
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const char * | szName | ) |
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Gets the name of the skeleton joint from which collect transformation data when activating the audio trigger.
- Parameters
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szName | The name of the skeleton joint. |
The documentation for this class was generated from the following files:
- Code/EnginePlugins/AudioSystem/AudioSystemPlugin/Components/AudioAnimationComponent.h
- Code/EnginePlugins/AudioSystem/AudioSystemPlugin/Implementation/Components/AudioAnimationComponent.cpp