Plasma Engine  2.0
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plSkinningState Struct Reference

Public Member Functions

void Clear ()
 
void TransformsChanged ()
 Call this, after modifying m_Transforms, to make the renderer apply the update.
 
void FillSkinnedMeshRenderData (plSkinnedMeshRenderData &ref_renderData) const
 

Public Attributes

plDynamicArray< plShaderTransform, plAlignedAllocatorWrapperm_Transforms
 Holds the current CPU-side copy of the skinning matrices. Modify these and call TransformsChanged() to send them to the GPU.
 

The documentation for this struct was generated from the following files: