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Plasma Engine
2.0
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Public Member Functions | |
void | Clear () |
void | TransformsChanged () |
Call this, after modifying m_Transforms, to make the renderer apply the update. | |
void | FillSkinnedMeshRenderData (plSkinnedMeshRenderData &ref_renderData) const |
Public Attributes | |
plDynamicArray< plShaderTransform, plAlignedAllocatorWrapper > | m_Transforms |
Holds the current CPU-side copy of the skinning matrices. Modify these and call TransformsChanged() to send them to the GPU. | |