3#include <Core/World/World.h>
4#include <GameEngine/Volumes/VolumeSampler.h>
5#include <RendererCore/Pipeline/Declarations.h>
24 plTime m_InterpolationDuration;
49 virtual void OnActivated()
override;
50 virtual void OnDeactivated()
override;
52 virtual void SerializeComponent(
plWorldWriter& inout_stream)
const override;
53 virtual void DeserializeComponent(
plWorldReader& inout_stream)
override;
55 void SetVolumeType(
const char* szType);
56 const char* GetVolumeType()
const;
59 plUInt32 Mappings_GetCount()
const {
return m_Mappings.GetCount(); }
63 void Mappings_Remove(plUInt32 uiIndex);
66 void RegisterSamplerValues();
67 void ResetViewProperties();
68 void SampleAndSetViewProperties();
Base class of all component types.
Definition Component.h:25
Definition ComponentManager.h:88
Definition DynamicArray.h:81
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
A component that sets the configured values on a render pipeline and optionally samples those values ...
Definition PostProcessingComponent.h:37
Definition PostProcessingComponent.h:8
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
A Unique ptr manages an object and destroys that object when it goes out of scope....
Definition UniquePtr.h:10
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
Encapsulates a view on the given world through the given camera and rendered with the specified Rende...
Definition View.h:21
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
virtual void Initialize()
This method is called after the constructor. A derived type can override this method to do initializa...
Definition WorldModule.h:98
virtual void Deinitialize()
This method is called before the destructor. A derived type can override this method to do deinitiali...
Definition WorldModule.h:101
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13
A handle to a component.
Definition Declarations.h:138
Definition PostProcessingComponent.h:19
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
Definition SpatialData.h:27
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12
Definition WorldModule.h:33