3#include <Foundation/Strings/String.h>
4#include <RendererCore/ShaderCompiler/Declarations.h>
5#include <RendererFoundation/Shader/ShaderByteCode.h>
20 const plRTTI* m_pType =
nullptr;
30 plInt32 m_iValueValue = 0;
36 plUInt32 m_uiDefaultValue = 0;
40 static void ParseMaterialParameterSection(
43 static void ParsePermutationSection(
45 static void ParsePermutationSection(
Definition DynamicArray.h:81
Definition HashTable.h:333
This class is optimized to take nearly no memory (sizeof(void*)) and to allow very fast checks whethe...
Definition HashedString.h:25
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
Base class for all logging classes.
Definition Log.h:77
Base class of all attributes can be used to decorate a RTTI property.
Definition PropertyAttributes.h:11
This class holds information about reflected types. Each instance represents one type that is known t...
Definition RTTI.h:30
Definition ShaderParser.h:10
Interface for binary in (read) streams.
Definition Stream.h:22
plStringBuilder is a class that is meant for creating and modifying strings.
Definition StringBuilder.h:35
plStringView represent a read-only sub-string of a larger string, as it can store a dedicated string ...
Definition StringView.h:34
plVariant is a class that can store different types of variables, which is useful in situations where...
Definition Variant.h:44
A generic delegate class which supports static functions and member functions.
Definition Delegate.h:76
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
Definition ShaderParser.h:13
Definition ShaderParser.h:34
Definition ShaderParser.h:28
Definition ShaderParser.h:19
Storage used during the shader compilation process.
Definition Declarations.h:38
Shader reflection of a single shader resource (texture, constant buffer, etc.).
Definition ShaderByteCode.h:77