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Plasma Engine
2.0
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Storage used during the shader compilation process. More...
#include <Declarations.h>
Public Attributes | |
plBitflags< plShaderCompilerFlags > | m_Flags |
plStringView | m_sPlatform |
plStringView | m_sSourceFile |
plString | m_sShaderSource [plGALShaderStage::ENUM_COUNT] |
plHybridArray< plShaderResourceDefinition, 8 > | m_Resources [plGALShaderStage::ENUM_COUNT] |
plUInt32 | m_uiSourceHash [plGALShaderStage::ENUM_COUNT] |
plSharedPtr< plGALShaderByteCode > | m_ByteCode [plGALShaderStage::ENUM_COUNT] |
bool | m_bWriteToDisk [plGALShaderStage::ENUM_COUNT] |
Storage used during the shader compilation process.