3#include <Core/ResourceManager/ResourceHandle.h>
4#include <Core/System/Window.h>
5#include <EditorEngineProcessFramework/EditorEngineProcessFrameworkDLL.h>
6#include <Foundation/Configuration/Singleton.h>
7#include <Foundation/Types/UniquePtr.h>
8#include <RendererCore/Pipeline/Declarations.h>
14enum class plEditorEngineProcessMode
35 bool IsRemoteMode()
const {
return m_Mode == plEditorEngineProcessMode::Remote; }
38 void DestroyRemoteWindow();
44 virtual void CreateRemoteWindow();
46 plEditorEngineProcessMode m_Mode = plEditorEngineProcessMode::Primary;
A camera class that stores the orientation and some basic camera settings.
Definition Camera.h:41
Definition EngineProcessApp.h:26
Definition EngineProcessApp.h:21
Definition Declarations.h:64
A simple abstraction for platform specific window creation.
Definition Window.h:244