3#include <Core/ResourceManager/ResourceHandle.h>
4#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
5#include <RendererCore/AnimationSystem/AnimationClipResource.h>
Definition AnimController.h:52
Definition AnimGraphInstance.h:15
Definition AnimGraphPins.h:194
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
This class represents an object inside the world.
Definition GameObject.h:32
Definition RestPoseAnimNode.h:8
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12