3#include <GameEngine/GameEngineDLL.h>
5#include <Core/ResourceManager/Resource.h>
6#include <GameEngine/Gameplay/BlackboardComponent.h>
36 virtual void UpdateMemoryUsage(
MemoryUsage& out_NewMemoryUsage)
override;
Describes the initial state of a blackboard.
Definition BlackboardTemplateResource.h:22
Definition DynamicArray.h:81
The base class for all resources.
Definition Resource.h:10
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Definition BlackboardTemplateResource.h:11
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54