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Plasma Engine
2.0
|
Audio request to load a sound bank. More...
#include <AudioSystemRequests.h>

Public Member Functions | |
| PL_DECLARE_AUDIOSYSTEM_REQUEST_TYPE_SIMPLE (plAudioSystemRequestLoadBank) | |
Public Member Functions inherited from plAudioSystemRequest | |
| bool | operator== (const plAudioSystemRequest &rhs) const |
| bool | operator!= (const plAudioSystemRequest &rhs) const |
Additional Inherited Members | |
Public Attributes inherited from plAudioSystemRequest | |
| plAudioSystemDataID | m_uiEntityId {0} |
| The audio entity which is being manipulated, if any. | |
| plAudioSystemDataID | m_uiListenerId {0} |
| The audio listener which is being manipulated, if any. | |
| plAudioSystemDataID | m_uiObjectId {0} |
| The audio object (trigger, rtpc, environment, etc.) which is being manipulated, if any. | |
| plStatus | m_eStatus {PL_FAILURE} |
| The status of the audio request. | |
Audio request to load a sound bank.