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Plasma Engine
2.0
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Describes how a cube map should be generated. More...
#include <ReflectionProbeData.h>
Public Attributes | |
plUuid | m_uniqueID |
plTagSet | m_IncludeTags |
plTagSet | m_ExcludeTags |
plEnum< plReflectionProbeMode > | m_Mode |
bool | m_bShowDebugInfo = false |
bool | m_bShowMipMaps = false |
float | m_fIntensity = 1.0f |
float | m_fSaturation = 1.0f |
float | m_fNearPlane = 0.0f |
float | m_fFarPlane = 100.0f |
plVec3 | m_vCaptureOffset = plVec3::MakeZero() |
Describes how a cube map should be generated.