3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
39 float m_fStartWeight = 1.0f;
40 float m_fEndWeight = 1.0f;
Definition AnimController.h:52
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition AnimGraphPins.h:118
Definition AnimGraphPins.h:92
This class represents an object inside the world.
Definition GameObject.h:32
Definition PoseResultAnimNode.h:6
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Structure to describe an instance data type.
Definition InstanceDataAllocator.h:17
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12
PL_ALWAYS_INLINE static constexpr plTime MakeFromMilliseconds(double fMilliseconds)
Creates an instance of plTime that was initialized from milliseconds.
Definition Time.h:26