3#include <Core/GameApplication/WindowOutputTargetBase.h>
4#include <GameEngine/GameEngineDLL.h>
6#include <Foundation/Math/Size.h>
7#include <RendererFoundation/Descriptors/Descriptors.h>
8#include <RendererFoundation/RendererFoundationDLL.h>
25 virtual void PresentImage(
bool bEnableVSync)
override;
26 virtual void AcquireImage()
override;
Definition RendererFoundationDLL.h:397
A class containing image data and associated meta data.
Definition Image.h:103
Base class for window output targets.
Definition WindowOutputTargetBase.h:16
Creates a swapchain and keeps it up to date with the window.
Definition WindowOutputTarget.h:17
Type for important GAL events.
Definition Descriptors.h:253
Definition Descriptors.h:20
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54