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Plasma Engine
2.0
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Base class for window output targets. More...
#include <WindowOutputTargetBase.h>
Public Member Functions | |
virtual void | AcquireImage ()=0 |
virtual void | PresentImage (bool bEnableVSync)=0 |
virtual plResult | CaptureImage (plImage &out_image)=0 |
Base class for window output targets.
A window output target is usually tied tightly to a window (
This interface provides the high level functionality that is needed by plGameApplication to work with the render output.
Implemented in plWindowOutputTargetGAL.