3#include <Core/World/Declarations.h>
4#include <Foundation/Types/UniquePtr.h>
5#include <ProcGenPlugin/Declarations.h>
9namespace plProcGenInternal
19 void Deinitialize(
plWorld& ref_world);
48 State::Enum m_State = State::Invalid;
This class encapsulates an array and it's size. It is recommended to use this class instead of plain ...
Definition ArrayPtr.h:37
plColor represents an RGBA color in linear color space. Values are stored as float,...
Definition Color.h:44
Definition DynamicArray.h:81
Definition PhysicsWorldModule.h:109
Definition PlacementTile.h:12
A Shared ptr manages a shared object and destroys that object when no one references it anymore....
Definition SharedPtr.h:10
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition PlacementData.h:12
Definition Declarations.h:186
Definition Declarations.h:280