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Plasma Engine
2.0
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A connection that represents a state machine transition. Since we can't chose different connection types in the Editor we allow the user to switch the type in the properties. More...
#include <StateMachineGraphTypes.h>

Public Attributes | |
| plStateMachineTransition * | m_pType = nullptr |
Public Attributes inherited from plDocumentObject_ConnectionBase | |
| plUuid | m_Source |
| plUuid | m_Target |
| plString | m_SourcePin |
| plString | m_TargetPin |
Additional Inherited Members | |
Public Member Functions inherited from plReflectedClass | |
| virtual const plRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Static Public Member Functions inherited from plNoBase | |
| static const plRTTI * | GetStaticRTTI () |
A connection that represents a state machine transition. Since we can't chose different connection types in the Editor we allow the user to switch the type in the properties.