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Plasma Engine
2.0
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Holds the information about one Material. More...
#include <OBJLoader.h>
Public Attributes | |
plString | m_sDiffuseTexture |
The path to the diffuse texture of this material. | |
plUInt32 | m_uiMaterialID |
The ID of this material. | |
Holds the information about one Material.
Only the diffuse texture is actually read and stored by this loader, but if needed this can easily be extended. The MaterialID is the ID of the Material itself, this is only needed by the loader.