Plasma Engine  2.0
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plOBJLoader::Material Struct Reference

Holds the information about one Material. More...

#include <OBJLoader.h>

Public Attributes

plString m_sDiffuseTexture
 The path to the diffuse texture of this material.
 
plUInt32 m_uiMaterialID
 The ID of this material.
 

Detailed Description

Holds the information about one Material.

Only the diffuse texture is actually read and stored by this loader, but if needed this can easily be extended. The MaterialID is the ID of the Material itself, this is only needed by the loader.


The documentation for this struct was generated from the following file: