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Plasma Engine
2.0
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Represents one audio control, used by a single audio middleware. More...
#include <AudioControlCollectionResource.h>
Public Attributes | |
plString | m_sName |
Optional, can be used to lookup the resource at runtime with a nice name. E.g. "SkyTexture" instead of some GUID. | |
plString | m_sControlFile |
The path to the audio system control. | |
plDefaultMemoryStreamStorage * | m_pControlBufferStorage {nullptr} |
Buffer storage that contains the control data. Only have a value for loaded resources. | |
plEnum< plAmplitudeAudioControlType > | m_Type |
The type of the control. | |
Represents one audio control, used by a single audio middleware.