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float | m_fRadius |
| Agent radius. [Limit: >= 0].
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float | m_fHeight |
| Agent height. [Limit: > 0].
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float | m_fMaxAcceleration |
| Maximum allowed acceleration. [Limit: >= 0].
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float | m_fMaxSpeed |
| Maximum allowed speed. [Limit: >= 0].
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float | m_fSeparationWeight |
| How aggresive the agent manager should be at avoiding collisions with this agent. [Limit: >= 0].
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void * | m_pUserData |
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The documentation for this struct was generated from the following file: