Plasma Engine  2.0
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plAudioSystemRequestRegisterEntity Struct Reference

Audio request to register a new entity in the audio system. More...

#include <AudioSystemRequests.h>

Inheritance diagram for plAudioSystemRequestRegisterEntity:

Public Member Functions

 PL_DECLARE_AUDIOSYSTEM_REQUEST_TYPE (plAudioSystemRequestRegisterEntity, m_sName==rhs.m_sName)
 
- Public Member Functions inherited from plAudioSystemRequest
bool operator== (const plAudioSystemRequest &rhs) const
 
bool operator!= (const plAudioSystemRequest &rhs) const
 

Public Attributes

plString m_sName
 A friendly name for the entity. Not very used by most of the audio engines for other purposes than debugging.
 
- Public Attributes inherited from plAudioSystemRequest
plAudioSystemDataID m_uiEntityId {0}
 The audio entity which is being manipulated, if any.
 
plAudioSystemDataID m_uiListenerId {0}
 The audio listener which is being manipulated, if any.
 
plAudioSystemDataID m_uiObjectId {0}
 The audio object (trigger, rtpc, environment, etc.) which is being manipulated, if any.
 
plStatus m_eStatus {PL_FAILURE}
 The status of the audio request.
 

Detailed Description

Audio request to register a new entity in the audio system.


The documentation for this struct was generated from the following file: