3#include <AiPlugin/AiPluginDLL.h>
4#include <Core/World/Declarations.h>
5#include <Foundation/Containers/DynamicArray.h>
6#include <Foundation/Strings/HashedString.h>
7#include <AiPlugin/UtilityAI/Framework/AiSensor.h>
Definition GameAiSensors.h:10
Definition DynamicArray.h:81
This class represents an object inside the world.
Definition GameObject.h:32
A class to use together with plHashedString for quick comparisons with temporary strings that need no...
Definition HashedString.h:151
A handle to a game object.
Definition Declarations.h:76