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Plasma Engine
2.0
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Used in plDebugRenderer to determine where debug geometry should be rendered. More...
#include <DebugRendererContext.h>
Public Member Functions | |
plDebugRendererContext (const plWorld *pWorld) | |
If this constructor is used, the geometry is rendered in all views for that scene. | |
plDebugRendererContext (const plViewHandle &hView) | |
If this constructor is used, the geometry is only rendered in this view. | |
PL_ALWAYS_INLINE bool | operator== (const plDebugRendererContext &other) const |
Friends | |
struct | plHashHelper< plDebugRendererContext > |
Used in plDebugRenderer to determine where debug geometry should be rendered.