3#include <JoltPlugin/Actors/JoltActorComponent.h>
17 void UpdateMovingQueryShapes();
38 virtual void SerializeComponent(
plWorldWriter& inout_stream)
const override;
39 virtual void DeserializeComponent(
plWorldReader& inout_stream)
override;
43 virtual void OnDeactivated()
override;
51 void SetSurfaceFile(
const char* szFile);
52 const char* GetSurfaceFile()
const;
Definition ComponentManager.h:88
Definition DynamicArray.h:81
Base class for all Jolt actors.
Definition JoltActorComponent.h:23
Definition JoltMaterial.h:7
A physics actor that can be moved procedurally (like a kinematic actor) but that doesn't affect rigid...
Definition JoltQueryShapeActorComponent.h:31
Definition JoltQueryShapeActorComponent.h:8
Definition JoltWorldModule.h:29
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
virtual void OnSimulationStarted()
This method is called at the start of the next world update when the world is simulated....
Definition WorldModule.h:105
Reads a world description from a stream. Allows to instantiate that world multiple times in different...
Definition WorldReader.h:47
Stores an entire plWorld in a stream.
Definition WorldWriter.h:13