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Plasma Engine
2.0
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Audio request to set the active state of a switch. More...
#include <AudioSystemRequests.h>
Public Member Functions | |
PL_DECLARE_AUDIOSYSTEM_REQUEST_TYPE_SIMPLE (plAudioSystemRequestSetSwitchState) | |
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bool | operator== (const plAudioSystemRequest &rhs) const |
bool | operator!= (const plAudioSystemRequest &rhs) const |
Additional Inherited Members | |
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plAudioSystemDataID | m_uiEntityId {0} |
The audio entity which is being manipulated, if any. | |
plAudioSystemDataID | m_uiListenerId {0} |
The audio listener which is being manipulated, if any. | |
plAudioSystemDataID | m_uiObjectId {0} |
The audio object (trigger, rtpc, environment, etc.) which is being manipulated, if any. | |
plStatus | m_eStatus {PL_FAILURE} |
The status of the audio request. | |
Audio request to set the active state of a switch.