3#include <EditorFramework/EditorFrameworkDLL.h>
5#include <EditorFramework/Document/GameObjectDocument.h>
6#include <EditorFramework/GUI/RawDocumentTreeModel.moc.h>
7#include <ToolsFoundation/Object/ObjectMetaData.h>
18 virtual QVariant data(
const plDocumentObject* pObject,
int iRow,
int iColumn,
int iRole)
const override;
19 virtual bool setData(
const plDocumentObject* pObject,
int iRow,
int iColumn,
const QVariant& value,
int iRole)
const override;
30 plEventSubscriptionID m_GameObjectMetaDataSubscription;
31 plEventSubscriptionID m_DocumentObjectMetaDataSubscription;
Definition DocumentObjectBase.h:11
Represents to content of a document. Every document has exactly one root object under which all objec...
Definition DocumentObjectManager.h:116
Definition GameObjectDocument.h:95
Model that maps a document to a qt tree model.
Definition RawDocumentTreeModel.moc.h:86
Definition GameObjectModel.moc.h:12
Definition GameObjectModel.moc.h:35
Convenience class that implements setting the name via a property on the object.
Definition RawDocumentTreeModel.moc.h:72
Definition SceneDocument.h:22
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11