3#include <Foundation/CodeUtils/MathExpression.h>
4#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
66 double m_fReferenceValue = 0.0f;
100 double m_fFalseValue = 0.0f;
101 double m_fTrueValue = 1.0f;
140 plInt8 m_iIsTrue = -1;
Definition AnimController.h:52
Definition AnimGraphPins.h:140
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition AnimGraphPins.h:118
Definition AnimGraphPins.h:92
Definition MathAnimNodes.h:81
Definition MathAnimNodes.h:113
Definition MathAnimNodes.h:50
This class represents an object inside the world.
Definition GameObject.h:32
Definition MathAnimNodes.h:7
A wrapper around plExpression infrastructure to evaluate simple math expressions.
Definition MathExpression.h:11
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
A custom enum implementation that allows to define the underlying storage type to control its memory ...
Definition Enum.h:37
Structure to describe an instance data type.
Definition InstanceDataAllocator.h:17
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12