3#include <RendererCore/AnimationSystem/AnimGraph/AnimGraphNode.h>
30 float m_fWeight = 1.0f;
32 plUInt32 RootBones_GetCount()
const;
33 const char* RootBones_GetValue(plUInt32 uiIndex)
const;
34 void RootBones_SetValue(plUInt32 uiIndex,
const char* value);
35 void RootBones_Insert(plUInt32 uiIndex,
const char* value);
36 void RootBones_Remove(plUInt32 uiIndex);
Definition AnimController.h:52
Definition AnimGraphPins.h:162
Definition AnimGraphInstance.h:15
Base class for all nodes in an plAnimGraphInstance.
Definition AnimGraphNode.h:36
Definition BoneWeightsAnimNode.h:10
This class represents an object inside the world.
Definition GameObject.h:32
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
A Shared ptr manages a shared object and destroys that object when no one references it anymore....
Definition SharedPtr.h:10
Definition SkeletonResource.h:47
Interface for binary in (read) streams.
Definition Stream.h:22
Interface for binary out (write) streams.
Definition Stream.h:107
Structure to describe an instance data type.
Definition InstanceDataAllocator.h:17
Default enum for returning failure or success, instead of using a bool.
Definition Types.h:54
The time class encapsulates a double value storing the time in seconds.
Definition Time.h:12