Plasma Engine  2.0
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ApplyOnlyToMessage.h
1#pragma once
2
3#include <Core/World/Declarations.h>
4#include <Foundation/Communication/Message.h>
5
6struct PL_CORE_DLL plMsgOnlyApplyToObject : public plMessage
7{
8 PL_DECLARE_MESSAGE_TYPE(plMsgOnlyApplyToObject, plMessage);
9
10 plGameObjectHandle m_hObject;
11};
Base class for all message types. Each message type has it's own id which is used to dispatch message...
Definition Message.h:22
A handle to a game object.
Definition Declarations.h:76
Definition ApplyOnlyToMessage.h:7