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enum | Enum {
None = 0
, ShaderStateChanged = PL_BIT(0)
, TextureBindingChanged = PL_BIT(1)
, UAVBindingChanged = PL_BIT(2)
,
SamplerBindingChanged = PL_BIT(3)
, BufferBindingChanged = PL_BIT(4)
, ConstantBufferBindingChanged = PL_BIT(5)
, MeshBufferBindingChanged = PL_BIT(6)
,
MaterialBindingChanged = PL_BIT(7)
, AllStatesInvalid
, Default = None
} |
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using | StorageType = plUInt32 |
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The documentation for this struct was generated from the following file: