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plString | m_sName |
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plUInt8 | m_uiCollisionLayer = 0 |
| The physics collision layer to use for building this navmesh (retrieving the physics geometry).
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float | m_fCellSize = 0.2f |
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float | m_fCellHeight = 0.2f |
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float | m_fAgentRadius = 0.2f |
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float | m_fAgentHeight = 1.5f |
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float | m_fAgentStepHeight = 0.6f |
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plAngle | m_WalkableSlope = plAngle::MakeFromDegree(45) |
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float | m_fMaxEdgeLength = 4.0f |
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float | m_fMaxSimplificationError = 1.3f |
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float | m_fMinRegionSize = 0.5f |
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float | m_fRegionMergeSize = 5.0f |
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float | m_fDetailMeshSampleDistanceFactor = 1.0f |
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float | m_fDetailMeshSampleErrorFactor = 1.0f |
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The documentation for this struct was generated from the following file: