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Plasma Engine
2.0
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A wrapper class that converts a plMat3 into the correct data layout for shaders. More...
#include <Types.h>
Public Member Functions | |
PL_DECLARE_POD_TYPE () | |
PL_ALWAYS_INLINE | plShaderMat3 (const plMat3 &m) |
PL_FORCE_INLINE void | operator= (const plMat3 &m) |
A wrapper class that converts a plMat3 into the correct data layout for shaders.