3#include <EditorFramework/Panels/GameObjectPanel/GameObjectPanel.moc.h>
4#include <Foundation/Basics.h>
24 void LayerLoaded(
const plUuid& layerGuid);
25 void LayerUnloaded(
const plUuid& layerGuid);
26 void ActiveLayerChanged(
const plUuid& layerGuid);
30 QStackedWidget* m_pStack =
nullptr;
32 plEvent<const plScene2LayerEvent&>::Unsubscriber m_LayerEventUnsubscriber;
Definition DocumentPanel.moc.h:10
Definition RawDocumentTreeWidget.moc.h:16
Definition ScenegraphPanel.moc.h:14
Definition Scene2Document.h:66
Definition SceneDocument.h:22
This data type is the abstraction for 128-bit Uuid (also known as GUID) instances.
Definition Uuid.h:11
Definition Scene2Document.h:49