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bool | m_bAllowBehaviorSwitch = true |
| If false, the behavior is in a state where it really wants to finish something, before another behavior may take over.
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bool | m_bEndBehavior = false |
| In case the behavior wants to quit.
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The documentation for this struct was generated from the following file:
- Code/EnginePlugins/AiPlugin/UtilityAI/Framework/AiBehavior.h