3#include <Core/Input/InputDevice.h>
4#include <Foundation/Reflection/Reflection.h>
5#include <GameEngine/GameEngineDLL.h>
6#include <GameEngine/XR/Declarations.h>
8#define plInputSlot_XR_Hand_Left_Trigger "xr_hand_left_trigger"
9#define plInputSlot_XR_Hand_Left_Select_Click "xr_hand_left_select_click"
10#define plInputSlot_XR_Hand_Left_Menu_Click "xr_hand_left_menu_click"
11#define plInputSlot_XR_Hand_Left_Squeple_Click "xr_hand_left_squeple_click"
13#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_NegX "xr_hand_left_primary_analog_stick_negx"
14#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_PosX "xr_hand_left_primary_analog_stick_posx"
15#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_NegY "xr_hand_left_primary_analog_stick_negy"
16#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_PosY "xr_hand_left_primary_analog_stick_posy"
17#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_Click "xr_hand_left_primary_analog_stick_click"
18#define plInputSlot_XR_Hand_Left_Primary_Analog_Stick_Touch "xr_hand_left_primary_analog_stick_touch"
20#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_NegX "xr_hand_left_secondary_analog_stick_negx"
21#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_PosX "xr_hand_left_secondary_analog_stick_posx"
22#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_NegY "xr_hand_left_secondary_analog_stick_negy"
23#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_PosY "xr_hand_left_secondary_analog_stick_posy"
24#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_Click "xr_hand_left_secondary_analog_stick_click"
25#define plInputSlot_XR_Hand_Left_Secondary_Analog_Stick_Touch "xr_hand_left_secondary_analog_stick_touch"
28#define plInputSlot_XR_Hand_Right_Trigger "xr_hand_right_trigger"
29#define plInputSlot_XR_Hand_Right_Select_Click "xr_hand_right_select_click"
30#define plInputSlot_XR_Hand_Right_Menu_Click "xr_hand_right_menu_click"
31#define plInputSlot_XR_Hand_Right_Squeple_Click "xr_hand_right_squeple_click"
33#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_NegX "xr_hand_right_primary_analog_stick_negx"
34#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_PosX "xr_hand_right_primary_analog_stick_posx"
35#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_NegY "xr_hand_right_primary_analog_stick_negy"
36#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_PosY "xr_hand_right_primary_analog_stick_posy"
37#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_Click "xr_hand_right_primary_analog_stick_click"
38#define plInputSlot_XR_Hand_Right_Primary_Analog_Stick_Touch "xr_hand_right_primary_analog_stick_touch"
40#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_NegX "xr_hand_right_secondary_analog_stick_negx"
41#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_PosX "xr_hand_right_secondary_analog_stick_posx"
42#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_NegY "xr_hand_right_secondary_analog_stick_negy"
43#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_PosY "xr_hand_right_secondary_analog_stick_posy"
44#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_Click "xr_hand_right_secondary_analog_stick_click"
45#define plInputSlot_XR_Hand_Right_Secondary_Analog_Stick_Touch "xr_hand_right_secondary_analog_stick_touch"
A hybrid array uses in-place storage to handle the first few elements without any allocation....
Definition HybridArray.h:12
The plBitflags class allows you to work with type-safe bitflags.
Definition Bitflags.h:82
A device's pose state.
Definition Declarations.h:80