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Plasma Engine
2.0
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Classes | |
struct | LoadedData |
Public Member Functions | |
virtual plResourceLoadData | OpenDataStream (const plResource *pResource) override |
Override this function to implement the resource loading. | |
virtual void | CloseDataStream (const plResource *pResource, const plResourceLoadData &loaderData) override |
This function is called when the resource has been updated with the data from the resource loader and the loader can deallocate any temporary memory. | |
virtual bool | IsResourceOutdated (const plResource *pResource) const override |
If this function returns true, a resource is unloaded and loaded again to update its content. | |
Static Public Member Functions | |
static plResult | LoadTexFile (plStreamReader &inout_stream, LoadedData &ref_data) |
static void | WriteTextureLoadStream (plStreamWriter &inout_stream, const LoadedData &data) |
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overridevirtual |
This function is called when the resource has been updated with the data from the resource loader and the loader can deallocate any temporary memory.
Implements plResourceTypeLoader.
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overridevirtual |
If this function returns true, a resource is unloaded and loaded again to update its content.
Call plResource::GetLoadedFileModificationTime() to query the file modification time that was returned through plResourceLoadData::m_LoadedFileModificationDate.
Reimplemented from plResourceTypeLoader.
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overridevirtual |
Override this function to implement the resource loading.
This function should take the information from pResource, e.g. which file to load, and do the loading work. It should allocate temporary storage for the loaded data and encode it in a memory stream, such that the resource can read all necessary information from the stream.
In case this is not a proper asset (plTextureXX format), this is a hack to get the SRGB information for the texture
Implements plResourceTypeLoader.