3#include <Core/Interfaces/PhysicsWorldModule.h>
4#include <Core/World/WorldModule.h>
Definition DynamicArray.h:81
A world module that retrieves triangle data that should be used for building navmeshes at runtime.
Definition NavmeshGeoWorldModule.h:22
Definition SurfaceResource.h:27
A world encapsulates a scene graph of game objects and various component managers and their component...
Definition World.h:22
Definition WorldModule.h:10
Definition NavmeshGeoWorldModule.h:7