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Plasma Engine
2.0
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Used by components that do rope simulation and rendering. More...
#include <Declarations.h>

Public Member Functions | |
| PL_DECLARE_MESSAGE_TYPE (plMsgRopePoseUpdated, plMessage) | |
Public Member Functions inherited from plReflectedClass | |
| virtual const plRTTI * | GetDynamicRTTI () const |
| bool | IsInstanceOf (const plRTTI *pType) const |
| Returns whether the type of this instance is of the given type or derived from it. | |
| template<typename T > | |
| PL_ALWAYS_INLINE bool | IsInstanceOf () const |
| Returns whether the type of this instance is of the given type or derived from it. | |
Public Attributes | |
| plArrayPtr< const plTransform > | m_LinkTransforms |
Additional Inherited Members | |
Static Public Member Functions inherited from plNoBase | |
| static const plRTTI * | GetStaticRTTI () |
Used by components that do rope simulation and rendering.
The rope simulation component sends this message to components attached to the same game object, every time there is a new rope pose. There is no skeleton information, since all joints/bones are connected as one long string.
For a rope with N segments, N+1 poses are sent. The last pose may use the same rotation as the one before.