3#include <Core/ResourceManager/Resource.h>
4#include <Core/ResourceManager/ResourceTypeLoader.h>
5#include <Foundation/Containers/HashTable.h>
6#include <RendererCore/RendererCoreDLL.h>
Definition DynamicArray.h:81
Definition RenderPipeline.h:20
Definition RenderPipelineResource.h:22
The base class for all resources.
Definition Resource.h:10
virtual plResourceLoadDesc UnloadData(Unload WhatToUnload)=0
Requests the resource to unload another quality level. If bFullUnload is true, the resource should un...
virtual plResourceLoadDesc UpdateContent(plStreamReader *pStream)=0
Called whenever more data for the resource is available. The resource must read the stream to update ...
virtual void UpdateMemoryUsage(MemoryUsage &out_NewMemoryUsage)=0
This function must be overridden by all resource types.
Interface for binary in (read) streams.
Definition Stream.h:22
Definition Allocator_inl.h:18
Definition RenderPipelineResource.h:12
Describes in which loading state a resource currently is, and how many different quality levels there...
Definition Declarations.h:102